by Alexander Preisinger [University of Vienna/Gamelab]
On the future of the game-based past
Digital games are probably one of, if not the most dominant form of leisure entertainment among children and young people today (see the ‘Youth, Information, Media’ study). In recent years in particular, there has been a veritable boom in serious games; memorials, museums and educational institutions are now commissioning renowned and specialised studios such as ‘playing history’ or ‘Charles Games’ to design attractive remembrance offerings. It is therefore now appropriate to speak of a ‘remembrance games’ genre.
Image: Alexander Preisinger
Image: playing history (Spuren auf Papier)
Image: Charles Games (Train to Sachsenhausen)
Digital games offer an interesting opportunity, particularly in the field of remembrance culture: they give players agency, require active engagement with the content when the game design is good, and appeal to both cognition and emotion. Games such as “Train to Sachsenhausen” (Charles Games 2022), “Spuren auf Papier” (playing history 2022) and “Through the Darkest of Times” (paintbucket game 2020) tackle serious topics (Aktion T4, the Holocaust, Nazi resistance) with reflective game design. Of course, playable remembrance culture is not a miracle cure; games cannot replace genuine source work or fully substitute for interviews with contemporary witnesses. Many of the games are now free and can be played on a regular smartphone. Like other learning media, digital games do not simply function in isolation and without context. Only a didactic framework leads to learning. For teachers, using digital games in school means not just letting students play digital games, but providing didactic offerings in connection with the game. Teachers should also take into account the technical requirements and, above all, the playing time. However, digital games do not have to be played through completely; in many cases, a specific section is sufficient. Furthermore, Let’s Play videos can also be used, or follow-up communication such as reviews or comments in game-related forums.
Image: Alexander Preisinger